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Missions reward players with bonuses by completing specific goals sometimes within a limited time frame.

Missions may or may not give potions, but they always reward some energy and XP. The XP is based on the mage's current level.

There are specific level-based missions that can only be done one time.

The player always has at least 2 missions, both random with a 3-hour timer: a spirit-capturing mission and faction mission. If completed or the time expires, a new one replaces it.

Level missionsEdit

Name Rewards Goal
Potions Energy XP
Reach Level 6
Summon a Beacon
Reach Level 8
Summon a Spirit Catcher
Reach Level 10
Summon a Ward

Spirit-capturing missionsEdit

Name Rewards Goal
Potions Energy
The House Dannan 0-3 10 3 Dannan spirits of specific color, but any rariety
The House Tiermes 0-3 10 3 Tiermes spirits of specific color, but any rariety
The House Inrik 0-3 10 3 Inrik spirits of specific color, but any rariety
The House Drioma 0-3 10 3 Drioma spirits of specific color, but any rariety
High Spirits 1-2 10 3 spirits of specific color, house, and rariety
Have you seen this Spirit? 0-2 10 1 spirit of specific color, house, and rariety
Quality Energy 0-2 10 3 uncommon spirits of specific color, but any house
Rare Spirits 1 10 3 rare spirits of any color and any house
Colors of Magic 0-1 10 3 spirits of specific color, but any house and rariety
Royal Energy 0-1 10 3 rare spirits of specific color, but any house
Spirit Hunt 0 10 3 spirits of specific color and house, but any rariety
Spiritual Struggles 1 10 3 spirits, 1 of each color, but any house and rariety

Faction missionsEdit

Name Reward Goal
Potions Energy
Stop the Enemy 0-1 50 Destroy a Beacon
Tapping the Gateways 0 25 Harvest 30 energy from Dominators
Target the Defenses 1 50 Destroy a Ward
Up Close and Personal 1 75 Banish 3 enemy mages
Territorial Warfare 2 75 Liberate 2 Gateways

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