Spells are cast by drawing symbols on the Rune Layer. To access it, drag the double-arrow button in the top-middle of the screen down. All symbols can be drawn in either direction. Many of the spells summon magical structures to secure and control locations.
War Chant of Light
With this attack spell, you can capture spirits, banish enemy mages, or banish enemy structures, by reducing the target's hit points to 0.
The Rune is a "Z". (Z = →↙→ or ←↗←)
Jump here later.
Conquers and gathers Power
Dominators capture area and generate Power to support other summons.
The Rune is a backwards "L". (˩ = →↑ or ↓←)
Harvest a Dominator for energy
Harvesting Dominators gathers Energy for your team. Energy is needed to win campiagns and earn medals.
You can only harvest your own Dominators, and only when they are full. A full Dominator is indicated by a red circle around the base, and when selected, the blue progress bar will be full. Your own Dominators are also indicated by four arrows revolving around them. You gain 25XP and some energy by harvesting. It takes approximately 35 mins for a Dominator to fully charge.
The Rune is a horizontal line. (― = → or ←)
Warps to a targeted location
Aria of LightEdit
The basic Heal Spell. Heals everything and increases Dominator max health.
This spell allows you to heal yourself, or players and structures of your faction. By casting this on any structure (contrary to the descirption) you can also increase its maximum health. If you haven’t chosen a target when casting this spell, you will heal yourself. The Rune is a backwards "Z". (←↘← or →↖→)
Capture Spirits that attack nearby enemies. Spirits can also be collected for Spirit hunting Missions.
The Rune is a circle. (O)